2013년 1월 29일 화요일

Update: 3 February 2013
I added heroes' stats.

Play Inotia 3?
Play Diablo 3?

Just me showing off 10k damage =P
(Reached 4k damage at level 28)

Quick notes

Keep all Jewels! Save them for unique items (with Fusion Machines).
Jewel samples

Keep your Chaos Materials for unique items! They will become insanely powerful when you are at a high level.

Do many of the [ ! ] quests given by the Fusion Machines so you get more and more unique recipes (and it's good grinding for levels too). However, you can skip them if you are in the earlier in the game, because they will become useless later in the game.
Chaos Materials samples

Keep all the Divine Mercenary Emblems, but use/sell all the regular ones. Use Warlock and Priest regular mercenary emblems to help you through the game until late game. See "Skills" subsection for more details.

Dice only affects Kiyan. Keep all the die--stack them until you have several. Only roll a dice if you have several in stock, because if you roll one and you generally gain, but lose dex/vit (as Assassin and let's say you gain men/int) then I can roll several times again until I gain dex/vit back and gaining stats in general as well.
Sample Die

Be careful when moving jewels in your inventory. My story goes that I was trying to swap an armor and a jewel, so I dragged the jewel to the armor........ twice...

There is no need to spare the armor/weapon scrolls; you get so many of them and you can buy many of them at the end of the game.

Whenever you use a lamp and the lamp dealer has jewels or any of the chaos materials, buy them all! You can just buy lamps from merchandise dealers in towns. Thing is, after you use a lamp dealer, you have to "reset" the lamp dealer by leaving the current place/map and entering a new place and use lamp again.

You can get Jewels at a much faster rate than hunting monsters using this method (however it's just better to do this at a high level):



Your 3-hero party

TL;DR Assassin, Warlock, Priest

After testing out many different 3-hero party compositions, I concluded that starting out as the Assassin is the best. Similar reasons to my guide from Inotia 3, the Assassin deals too much damage to be excluded from any party. This doesn't mean that you should have an Assassin as a mercenary, because a lot of the skills the Assassin has will be necessary throughout the entire game. As you may know, not all skills are unlockable with emblems at lower levels (up to level 80?) because of the skill cap that is put into the game (similar to Inotia 3).

Your first mercenary should be a Warlock. Blood Curse slows enemies down and with their dumb AI, it really helps. Blood Curse is the only reason why Warlock stays, though of course, Warlock has other skills that may be helpful. Some of those skills are Blood Feast, Blood Revenge, Hell's Pawn + Monster's Scream, etc. Blood Curse + Blood Feast are great to combo with Assassin.

The secondary mercenary is definitely a Priest. There is no doubt that the Assassin is fragile. In order for kill-it-before-it-kills-you to work, you want to make sure that you survive. Priest has two healing abilities that helps with just that.

Much different from my guide from Inotia 3--the party members do not have bonus damage skills that can be beneficial to the entire party. I'd imagine Com2Us thought those skills from Inotia 3 were overpowered, and naturally, I'd include them in my last guide. Unfortunately, they took them out this game, but added new interesting skills like slows. There are still plenty of heals, but only one character has that now, Priest, but with two skills that heals.



Skills

Assassin
Whist
Twin Blade
Spiritual Blade
Dark Sense
Blade Deflection
Fortitude
Assassin's Sword
Flare
Energy Bodhi
Deep Breath
Shadow Phantom

The Assassin's skills are in order, but it doesn't really matter--as long as your mana can uphold it. Getting fewer skills at higher levels (specialization) is best.

Warlock
Blood Curse
Hell's Pawn

Priest
Prayer of Recovery
Light Command


Equipments

For lexicon, see here.

Assassin
The usual rogue/thief/assassin stuff:
Crit%, Cdmg, evade, LH%, WepD, HPA (DEX, VIT)

Warlock
Basic "wizardry stuff" is good, but Warlock doesn't really need fancy equips because Blood Curse skill is the only reason why Warlock is here. If you still want some recommendation:
Evade, VIT, Mres, Pres, Def (Hit%, Crit%, Cdmg, DEX, VIT)

Priest
Somewhat similar to Warlock's recommendations, except Priest can be used either with an Orb or a wep/shield combo. It really doesn't matter, because it's just there for the Prayer of Recovery skill.
Mres, WDR, SDR, Dmg (MEN, DEX, VIT)

Click here for each hero's stats. Please remember that their stats are not equal because they have different abilities. Namely, Priest and Warlock have lower stats probably because they are powerful support heroes. I will tidy this up soon.


List of uniques (fusion machine):
(+x means it was upgraded)

Novice tier:
8: Angurvadel--two handed weapon
10: Durandal--longsword
11: Dragon Heart--orb
15: Cat Ears--circuit (head)
15: Berserker Helm--helm
18: Balrog Mail--plate armor

Standard tier:
31: Searing Crystal--orb
34: Blade of Hell--dagger
35: Heart Extortionist--crossbow
36: Tyrant's Iron Mace--mace
40: Adventurer Talisman--talisman (necklace)

Advanced tier:
41: Dark Chaser--leather armor

Supreme tier:
63: Perky Ears--crown
65: Arcana's Robe--cloth armor
65: Demon's Bracers--gloves
69: Death Mail--leather armor
71: Crown of Prosperity--circuit
72: Blood Conqueror--plate armor
76: Dragon Saber--longsword
80: Lance of Longinus--two handed
81: Fist of Justice--gloves
88: Senior Hunter's Helm--helm
93: Fighter Bracers--gloves
93: Golden Ring--ring
97: Wiseman's Ring--ring
97: Hell Guider--dagger
97: Wing Boots--shoes
98: East Blade--longsword
98: Ashcalon--two handed
99: Ancient Armor--plate armor
99: Drake Wings--cloak

Don't even get the low level uniques with the jewels--they are not worth it. Instead, save up all the jewels so that you can combine the jewels for higher level jewels for higher level uniques later in the game.


2012년 8월 30일 목요일

Please go to inotia4guide.blogspot.com for full guide; below is only the lexicon.

Lexicon

Crit%: Critical rate
Cdmg: Critical damage increase
Dmg: Damage
WDmg: Weapon damage
Evade: Evasion rate chance
Hit%: Hit rate
HPA: HP absorption
LH%: Left-hand attack chance
+MP: MP increase
MP regen: MP regeneration
Def: Defense/armor
Pres: Physical resist
Mres: Magical resist
WDR: Weapon block rate (weapon defense rate)
SDR: Shield block rate (shield defense rate)